![]() Go to Steam “controller configuration” for your Subnautica settings. I use a Steam Controller, and here's how I got it working: As mentioned in the title, motion controllers will not working for this game at all (even Vive controls which partly work). OK that's got the VR setup, but you need controls. Please try and boot Subnautica from your Steam Library and not ingame VR, since when I did this it did not load the “VR Enhancements” mod. Drop your “VR Enhancements” files into this folder, and it should be ready to work when you boot up Subnautica. Once installed, there should now be a “Qmods” folder in your “…Steam/steamapps/common/Subnautica” folder. The downloads come with instructions, but if you need to know what to do you first setup “QModManager 4” which comes with a setup.exe for easy installing. However, you also need to download “QModManager 4”, which allows Subnautica mods to work. This is a must to get it working correctly. This fixes a lot of the common major problems, including making a cursor visible when selecting the menu and ingame menus (like inventory). Whilst Subnautica has VR options built into the game, it is often in a unplayable state. So the first thing you need to do is download "VR Enhancements" mod (you will need to register on this website): Also note that this guide is for the first Subnautica game not "below zero" as I believe that is has its own VR source, and I presume much easier to access. Please note that this is a guide for Steam version of Subnautica and the use of Steam Controllers, you can still use this data for other versions of Subnautica and other controllers (xbox, playstation etc), but you might have to tweak it around yourself, as I can't test this myself. Hi, so Subnautica (the popular underwater survival game) has the option for VR support, whilst some VR users don't know about this, others do and I bet many of them have tried and failed to get it working correctly, as I was one of these people, and I had given up over a year ago.īut recently I had another attempt and I finally got VR working functionally and most sources for this VR mod have scattered information, but I've decided to gather up what I know to allow you to enjoy the game as I do. Please check the wiki and our troubleshooting guide.Įdit - apparently the game just went on Sale, 30% off! Good timing:.Please browse the subreddit for common questions & check the wiki.We don't allow political discussion or sub-reddit drama.No impersonation, claiming to have "insider knowledge", or posting intentional misinformation.We don't allow memes, or URL shorteners.Self-promotion is allowed for game developers and YouTube personalities, please read further below.No buying, selling, begging, giveaways or crowd-funding.Low effort posts that are not allowed include shipment notification, arrival and unboxing photos. Posts must be on-topic and relevant to Valve Index. Posts must be about or related to the Valve Index and must not be low effort.Discussion and debate is encouraged but name-calling and/or harassment will not be tolerated.You should now see your modified binding in the list. If you've tested the binding and it works, you can consider publishing it to the Workshop for others to use. Step 8: Repeat steps 5-7 for the other joystick (or any other controls you'd like to rebind). You should see the selected setting in the listing. The standard control scheme is Vertical.Yaw on the left stick, and Pitch.Roll on the right stick. Step 7: Select "Ptich.Roll" or "Vertical.Yaw". Step 6: In the Joystick listing, select "None" next to "Position" Step 5: Press the next to one of your Joysticks and select "Joystick" ![]() ![]() Otherwise, select Edit under the Current Binding. Step 4: If there are listings under Community Bindings, you may simply be able to select one of these and set it as active and skip the rest of these steps. ![]() Step 3: In Controller Settings, select Show More Applications, then Aircar Step 2: Open the SteamVR Settings and select Devices and Controller Settings The guide was created using Oculus Touch controllers, but should work with any standard VR controller.Īll of this will be performed on the desktop SteamVR application, though it is possible to access these settings from the in-headset SteamVR application. This guide is designed to help users create a custom controller binding to fix unresponsive controls, in particular thumbstick functions for pitch, roll, yaw, and vertical movement.
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